Aesop's Fables: Difference between revisions
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===Objectives=== | ===Objectives=== | ||
This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning. | This wiki analyzes Aesop's Fables with a structural model of narrative called "[[GOTSEC model]]". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning. | ||
The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power. | The [[GOTSEC model]] aims at formalizing dramatic situations, as defined by E. Souriau. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power. | ||
===Content=== | ===Content=== |
Revision as of 23:47, 25 September 2015
Structural Analysis of the Aesop's Fables
Objectives
This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC model". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning.
The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.
Content
The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed.
Each fable is analyzed as a graph of interconnected nodes. The list of node types and relation types in the theoretical model are documented here.
Dramatic cycles are subparts of a graph that represent paradoxes, according to Bill Nichols approach. These cycles correspond to "conflicts". A dramatic cycle is coded as a pair of two paths, the positive path and the negative path.
Réferences
Szilas, N., Richle, U., & Dumas, J. E. (2012). Structural Writing, a Design Principle for Interactive Drama. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (Eds.), 5th International Conference on International Digital Storytelling (ICIDS 2012). LNCS 7648 (Vol. 7648, pp. 72–83). Heidelberg: Springer.
Szilas, N., & Richle, U. (2013). Towards a Computational Model of Dramatic Tension. In M. A. Finlayson, B. Fisseni, B. Löwe, & J. C. Meister (Eds.), 2013 Workshop on Computational Models of Narrative (Vol. 32, pp. 257–276). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik.
Fables
- The Fox & the Grapes
- The Goose that Laid the Golden Eggs
- The Cat & the Mice
- The Mischievous Dog
- The Charcoal-Burner & the Fuller
- The Mice in Council
- The Bat & the Weasels
- The Dog & the Sow
- The Fox & the Crow
- The Horse & the Groom
- The Wolf & the Lamb
- The Peacock & the Crane
- The Cat & the Birds
- The Spendthrift & the Swallow
- The Old Woman & the Doctor
- The Moon & Her Mother
- Mercury & the Woodman
- The Ass, the Fox & the Lion
- The Lion & the Mouse
- The Crow & the Pitcher