Gdomain.txt
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Goldfinger Domain (text)
The goldfinger domain translated into text is shown below:
Action FALL-OUT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALLIES ?C1 ?C2) (ALLIES ?C2 ?C1) The following are the changes it makes in the world: NOT (ALLIES ?C2 ?C1) NOT (ALLIES ?C1 ?C2) (ENEMIES ?C2 ?C1) (ENEMIES ?C1 ?C2) ----- ----- Action MAKE-UP -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ENEMIES ?C1 ?C2) (ENEMIES ?C2 ?C1) The following are the changes it makes in the world: NOT (ENEMIES ?C2 ?C1) NOT (ENEMIES ?C1 ?C2) (ALLIES ?C2 ?C1) (ALLIES ?C1 ?C2) ----- ----- Action SACK-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ASSISTANT ?C1 ?C2) The following are the changes it makes in the world: NOT (ALLEGIANCE ?C2 ?C1) NOT (ASSISTANT ?C1 ?C2) (UNEMPLOYED ?C2) ----- ----- Action HIRE-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (UNEMPLOYED ?C2) The following are the changes it makes in the world: NOT (UNEMPLOYED ?C2) (ALLEGIANCE ?C2 ?C1) (ASSISTANT ?C1 ?C2) ----- ----- Action GET-ASSISTANT-TO-WARN -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (at ?C3 ?L) (FEELING-OF-POWER ?C1 LOW) (ASSISTANT ?C1 ?C3) (ALLEGIANCE ?C3 ?C1) (ENEMIES ?C1 ?C2) (ALIVE ?C3) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C1 LOW) (FEELING-OF-POWER ?C1 HIGH) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action MAKE-UP -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ENEMIES ?C1 ?C2) (ENEMIES ?C2 ?C1) The following are the changes it makes in the world: NOT (ENEMIES ?C2 ?C1) NOT (ENEMIES ?C1 ?C2) (ALLIES ?C2 ?C1) (ALLIES ?C1 ?C2) ----- ----- Action SACK-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ASSISTANT ?C1 ?C2) The following are the changes it makes in the world: NOT (ALLEGIANCE ?C2 ?C1) NOT (ASSISTANT ?C1 ?C2) (UNEMPLOYED ?C2) ----- ----- Action HIRE-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (UNEMPLOYED ?C2) The following are the changes it makes in the world: NOT (UNEMPLOYED ?C2) (ALLEGIANCE ?C2 ?C1) (ASSISTANT ?C1 ?C2) ----- ----- Action GET-ASSISTANT-TO-WARN -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (at ?C3 ?L) (FEELING-OF-POWER ?C1 LOW) (ASSISTANT ?C1 ?C3) (ALLEGIANCE ?C3 ?C1) (ENEMIES ?C1 ?C2) (ALIVE ?C3) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C1 LOW) (FEELING-OF-POWER ?C1 HIGH) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action SACK-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ASSISTANT ?C1 ?C2) The following are the changes it makes in the world: NOT (ALLEGIANCE ?C2 ?C1) NOT (ASSISTANT ?C1 ?C2) (UNEMPLOYED ?C2) ----- ----- Action HIRE-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (UNEMPLOYED ?C2) The following are the changes it makes in the world: NOT (UNEMPLOYED ?C2) (ALLEGIANCE ?C2 ?C1) (ASSISTANT ?C1 ?C2) ----- ----- Action GET-ASSISTANT-TO-WARN -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (at ?C3 ?L) (FEELING-OF-POWER ?C1 LOW) (ASSISTANT ?C1 ?C3) (ALLEGIANCE ?C3 ?C1) (ENEMIES ?C1 ?C2) (ALIVE ?C3) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C1 LOW) (FEELING-OF-POWER ?C1 HIGH) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action HIRE-ASSISTANT -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (UNEMPLOYED ?C2) The following are the changes it makes in the world: NOT (UNEMPLOYED ?C2) (ALLEGIANCE ?C2 ?C1) (ASSISTANT ?C1 ?C2) ----- ----- Action GET-ASSISTANT-TO-WARN -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (at ?C3 ?L) (FEELING-OF-POWER ?C1 LOW) (ASSISTANT ?C1 ?C3) (ALLEGIANCE ?C3 ?C1) (ENEMIES ?C1 ?C2) (ALIVE ?C3) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C1 LOW) (FEELING-OF-POWER ?C1 HIGH) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action GET-ASSISTANT-TO-WARN -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (at ?C3 ?L) (FEELING-OF-POWER ?C1 LOW) (ASSISTANT ?C1 ?C3) (ALLEGIANCE ?C3 ?C1) (ENEMIES ?C1 ?C2) (ALIVE ?C3) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C1 LOW) (FEELING-OF-POWER ?C1 HIGH) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action ASK-QUESTIONS-DURING-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: (ASKED-QUESTIONS-OF ?C1 ?C2) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action WIN-GOLF -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (FEELING-OF-POWER ?C2 HIGH) (FEELING-OF-POWER ?C2 LOW) NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) (WON-GOLF ?C1 ?C2 ?L) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action END-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (PLAYING-GOLF ?C1 ?C2 ?L) The following are the changes it makes in the world: NOT (PLAYING-GOLF ?C1 ?C2 ?L) (PLAYED-GOLF ?C1 ?C2 ?L) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action START-PLAY-GOLF -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : GOLF-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-GOLF ?C1 ?C2 ?L) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action GET-MISSION -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (BOSS ?C2 ?C1) The following are the changes it makes in the world: (GOT-MISSION ?C1) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action REWARD-LOYALTY -------------------------- It has 2 objects of interest: ?C1 : CHAR ?C2 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (BE-THE-BOSS ?C1 ?C2) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action HAVE-KILLED -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (ASSISTANT ?C1 ?C2) (SEDUCED ?C3 ?C2) (ALLEGIANCE ?C2 ?C3) (ALIVE ?C2) The following are the changes it makes in the world: NOT (ALIVE ?C2) (BE-THE-BOSS ?C1 ?C2) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action CHANGE-ALLEGIANCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR The following must be true when it is performed: (IMPRESSED-BY ?C1 ?C3) (ALLEGIANCE ?C1 ?C2) (BE-THE-BOSS ?C2 ?C1) NOT (= ?C1 ?C2) NOT (= ?C1 ?C3) The following are the changes it makes in the world: NOT (BE-THE-BOSS ?C2 ?C1) NOT (ALLEGIANCE ?C1 ?C2) (ALLEGIANCE ?C1 ?C3) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action SEDUCE -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (ALIVE ?C2) (ATTRACTIVE ?C1) (ALLEGIANCE ?C2 ?C1) The following are the changes it makes in the world: (SEDUCED ?C1 ?C2) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action IMPRESS-AT-CARDS -------------------------- It has 4 objects of interest: ?C1 : CHAR ?C2 : CHAR ?C3 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C3 ?L) The following are the changes it makes in the world: (IMPRESSED-BY ?C2 ?C1) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action WIN-CARDS -------------------------- It has 3 objects of interest: ?C1 : GOODCHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (PLAYING-CARDS ?C1 ?C2 ?L) The following are the changes it makes in the world: (ATTRACTIVE ?C1) (WON-CARDS ?C1 ?C2 ?L) (PLAYED-CARDS ?C1 ?C2 ?L) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action START-PLAY-CARDS -------------------------- It has 3 objects of interest: ?C1 : CHAR ?C2 : CHAR ?L : CARD-LOCATION The following must be true when it is performed: (at ?C1 ?L) (at ?C2 ?L) (DIFFERENT ?C1 ?C2) The following are the changes it makes in the world: (PLAYING-CARDS ?C1 ?C2 ?L) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- ----- Action TRAVEL-TO -------------------------- It has 3 objects of interest: ?C : CHAR ?LF : LOCATION ?LT : LOCATION The following must be true when it is performed: (at ?C ?LF) NOT (= ?LF ?LT) The following are the changes it makes in the world: (at ?C ?LT) NOT (at ?C ?LF) ----- -----