Sugarcane Island with Alfred

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Sugarcane Island with Alfred is a two player Interactive Storytelling application that adapts a part of the story of the game book "Sugarcane Island" by Edward Packard. The users find themselves stranded on an unknown island and need to find a way to survive. The story is narrated by an embodied virtual character named Alfred. Decisions between the text parts are realized with a Wizard-of-Oz speech input. Alfred asks for a decision and the users have to speak out their choice. Full Body Gestures are added in Quick Time Events, were the users have to perform a specific gesture given a limited amount of time. The recognition of these gestures using Microsoft Kinect is done with the FUBI Full Body Interaction Framework.

QuickTimeSetup.jpg

The general application runs on the Horde3D GameEngine. In Addition, SceneMaker was used to model and execute the story as a hierarchical finite state machine extended with multimodal scene scripts that consist of the text to be spoken including additional commands like animations or sounds.

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Publications:

  • Felix Kistler, Dominik Sollfrank, Nikolaus Bee, and Elisabeth André, Full Body Gestures enhancing a Game Book for Interactive Story Telling, Proc. of the 4th Int. Conf. on Interactive Digital Storytelling, 2011


Interaction with the system:

  • Interaction devices: Microsoft Kinect
  • Input modalities: Full Body Interaction, Wizard-of-Oz Speech input
  • Output modalities: 3D/2D Graphics, Speech, Sound