Difference between revisions of "Closure"
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===Relation with Interactive Storytelling=== | ===Relation with Interactive Storytelling=== | ||
− | + | IS systems using planning at the story level explicitly follow the idea of closure because they start with an ending state (goal state) and derive the sequence events from it. | |
+ | |||
+ | However, | ||
+ | |||
+ | Several goals | ||
+ | |||
+ | Open systems | ||
+ | |||
+ | In games, free mode... | ||
+ | |||
+ | Most systems: ending condition or ending fragment. | ||
+ | Her story http://www.herstorygame.com/ | ||
+ | |||
+ | Closure as having consumed all the content. Exemple: percentage of reading in a hypertext. | ||
+ | |||
+ | Defining the closure dynamically, based on the user-induced “questions” (quests, goals, etc. | ||
+ | depending of computational approaches). | ||
+ | |||
+ | Which goals should be left open? User sufficiently exposed | ||
===Systems/Tools using this theory=== | ===Systems/Tools using this theory=== |
Revision as of 13:29, 1 December 2015
IRIS Wiki - Narrative Theories - Closure
Contents
Authors
Who are the main authors having developed this theory?
Histo-geographical placement
When and where did this theory appear?
Type of story
does the theory describe a specific type of story (i.e. fairytales) or can it be generalised? What is the set of stories described by the system?
Parent Theories
What existing theories were used as a starting point, inspiration, foundation?
Child Theories
What theories where inspired from this one?
Brief Description
Vulgarisation, lay person description of theory
Relation with Interactive Storytelling
IS systems using planning at the story level explicitly follow the idea of closure because they start with an ending state (goal state) and derive the sequence events from it.
However,
Several goals
Open systems
In games, free mode...
Most systems: ending condition or ending fragment. Her story http://www.herstorygame.com/
Closure as having consumed all the content. Exemple: percentage of reading in a hypertext.
Defining the closure dynamically, based on the user-induced “questions” (quests, goals, etc. depending of computational approaches).
Which goals should be left open? User sufficiently exposed
Systems/Tools using this theory
Planning systems explicitly follow the idea of closure because they start with an ending state (goal state) and derive the sequence events from it. For example...
Links
Towards other sites that describe the theory