Difference between revisions of "Aesop's Fables"

From IDSwiki
Jump to: navigation, search
(References)
 
(20 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
<h4 style="background:#D0E2EE; border-bottom:1px solid #006699;">Structural Analysis of the Aesop's Fables</h4>
 
<h4 style="background:#D0E2EE; border-bottom:1px solid #006699;">Structural Analysis of the Aesop's Fables</h4>
  
<!--
 
===Context===
 
This wiki is launched by the [http://tcfa.unige.ch/ TECFA], a European Network of Excellence dedicated to Interactive Storytelling.
 
-->
 
  
 
===Objectives===
 
===Objectives===
This wiki aims at analyzing Aesop's Fable in order to refine a structural model of narrative for interactive storytelling.
+
This wiki analyzes Aesop's Fables with a structural model of narrative called "[[GOTSEC model]]". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning [3]. It is a theoretical outcome of long term project in Interative Drama by [http://tecfa.unige.ch/perso/szilas/ Nicolas Szilas] and colleagues (see also the [http://www.idtension.com IDtension narrative engine]).
  
 +
The [[GOTSEC model]] aims at formalizing dramatic situations, as defined by E. Souriau [2]. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types[4]. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.
  
 +
At the core of the model is the concept of ''dramatic cycle''. A dramatic cycle is a subpart of a graph that represents a ''paradox'', according to Bill Nichols' approach [1]. It is formally defined as a cycle containing two half paths, one positive path and one negative path. The notion of dramatic cycle covers what is often referred as "conflict".
  
 
===Content===
 
===Content===
  
The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed.
+
The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed. For each fable, we have provided:
 +
* The visual representation of the structural graph, possibly separated in successive situations. Please refer to the [[GOTSEC model]] to find the legend of the graphs.
 +
* The ''dramatic cycles''. A dramatic cycle is coded as an ordered pair of two paths, the positive path and the negative path: (positivePath,negativePath), each path being represented itself by a tuple of nodes.
  
Each fable is analyzed as a graph of interconnected nodes. The list of node types and relation types in the theoretical model are documented [[GOTSECS model|here]].
+
===References===
 +
 
 +
#Nichols, B. (1981). Ideology and the image. Bloomington, IN: Indiana University Press.
 +
#Souriau, E. (1950). Les deux cent mille Situations dramatiques. Paris: Flammarion.
 +
#Szilas, N., Richle, U., & Dumas, J. E. (2012). [http://tecfa.unige.ch/perso/szilas/papers/Szilas_ICIDS2012.pdf Structural Writing, a Design Principle for Interactive Drama]. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (Eds.), 5th International Conference on International Digital Storytelling (ICIDS 2012). LNCS 7648 (Vol. 7648, pp. 72–83). Heidelberg: Springer.
 +
#Szilas, N., & Richle, U. (2013). [http://drops.dagstuhl.de/opus/volltexte/2013/4164/pdf/p257-szilas.pdf Towards a Computational Model of Dramatic Tension]. In M. A. Finlayson, B. Fisseni, B. Löwe, & J. C. Meister (Eds.), 2013 Workshop on Computational Models of Narrative (Vol. 32, pp. 257–276). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik.
 +
#Szilas, N., Estupiñán, S., & Richle, U. (2016). Qualifying and quantifying interestingness in dramatic situations. In F. Nack & A. S. Gordon (Eds.), 9th International Conference on International Digital Storytelling (ICIDS 2016) (Vol. 10045, pp. 336–347). Cham: Springer.
 +
#Szilas, N. (2017). Modeling and representing dramatic situations as paradoxical structures. Digital Scholarship in the Humanities, 32(2).
  
Dramatic cycles are subparts of a graph that represent paradoxes, according to Bill Nichols approach. These cycles correspond to "conflicts". A dramatic cycle is coded as a pair of two paths, the positive path and the negative path.
 
  
===Réferences===
 
  
 
</div>
 
</div>
Line 30: Line 35:
 
<h4 style="background:#ffccaa; border-bottom:1px solid #996600;border-top:1px solid #996600;border-top:1px solid #996600;">Fables</h4>
 
<h4 style="background:#ffccaa; border-bottom:1px solid #996600;border-top:1px solid #996600;border-top:1px solid #996600;">Fables</h4>
  
[[The Fox & the Grapes]]<br/>[[The Goose that Laid the Golden Eggs]]<br/>[[The Cat & the Mice]]<br/>[[The Mischievous Dog]]<br/>[[The Charcoal-Burner & the Fuller]]<br/>[[The Mice in Council]]<br/>[[The Bat & the Weasels]]<br/>[[The Dog & the Sow]]<br/>[[The Fox & the Crow]]<br/>[[The Horse & the Groom]]<br/>[[The Wolf & the Lamb]]<br/>[[The Peacock & the Crane]]<br/>[[The Cat & the Birds]]<br/>[[The Spendthrift & the Swallow]]<br/>[[The Old Woman & the Doctor]]<br/>[[The Moon & Her Mother]]<br/>[[Mercury & the Woodman]]<br/>[[The Ass, the Fox & the Lion]]<br/>[[The Lion & the Mouse]]<br/>[[The Crow & the Pitcher]]<br/>
+
#[[The Fox & the Grapes]]
 +
#[[The Goose that Laid the Golden Eggs]]
 +
#[[The Cat & the Mice]]
 +
#[[The Mischievous Dog]]
 +
#[[The Charcoal-Burner & the Fuller]]
 +
#[[The Mice in Council]]
 +
#[[The Bat & the Weasels]]
 +
#[[The Dog & the Sow]]
 +
#[[The Fox & the Crow]]
 +
#[[The Horse & the Groom]]
 +
#[[The Wolf & the Lamb]]
 +
#[[The Peacock & the Crane]]
 +
#[[The Cat & the Birds]]
 +
#[[The Spendthrift & the Swallow]]
 +
#[[The Old Woman & the Doctor]]
 +
#[[The Moon & Her Mother]]
 +
#[[Mercury & the Woodman]]
 +
#[[The Ass, the Fox & the Lion]]
 +
#[[The Lion & the Mouse]]
 +
#[[The Crow & the Pitcher]]

Latest revision as of 16:39, 29 June 2018

Structural Analysis of the Aesop's Fables


Objectives

This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC model". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning [3]. It is a theoretical outcome of long term project in Interative Drama by Nicolas Szilas and colleagues (see also the IDtension narrative engine).

The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau [2]. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types[4]. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.

At the core of the model is the concept of dramatic cycle. A dramatic cycle is a subpart of a graph that represents a paradox, according to Bill Nichols' approach [1]. It is formally defined as a cycle containing two half paths, one positive path and one negative path. The notion of dramatic cycle covers what is often referred as "conflict".

Content

The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed. For each fable, we have provided:

  • The visual representation of the structural graph, possibly separated in successive situations. Please refer to the GOTSEC model to find the legend of the graphs.
  • The dramatic cycles. A dramatic cycle is coded as an ordered pair of two paths, the positive path and the negative path: (positivePath,negativePath), each path being represented itself by a tuple of nodes.

References

  1. Nichols, B. (1981). Ideology and the image. Bloomington, IN: Indiana University Press.
  2. Souriau, E. (1950). Les deux cent mille Situations dramatiques. Paris: Flammarion.
  3. Szilas, N., Richle, U., & Dumas, J. E. (2012). Structural Writing, a Design Principle for Interactive Drama. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (Eds.), 5th International Conference on International Digital Storytelling (ICIDS 2012). LNCS 7648 (Vol. 7648, pp. 72–83). Heidelberg: Springer.
  4. Szilas, N., & Richle, U. (2013). Towards a Computational Model of Dramatic Tension. In M. A. Finlayson, B. Fisseni, B. Löwe, & J. C. Meister (Eds.), 2013 Workshop on Computational Models of Narrative (Vol. 32, pp. 257–276). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik.
  5. Szilas, N., Estupiñán, S., & Richle, U. (2016). Qualifying and quantifying interestingness in dramatic situations. In F. Nack & A. S. Gordon (Eds.), 9th International Conference on International Digital Storytelling (ICIDS 2016) (Vol. 10045, pp. 336–347). Cham: Springer.
  6. Szilas, N. (2017). Modeling and representing dramatic situations as paradoxical structures. Digital Scholarship in the Humanities, 32(2).