Difference between revisions of "Aesop's Fables"

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===Objectives===
 
===Objectives===
This wiki analyzes Aesop's Fables with a structural model of narrative called "[[GOTSEC model]]". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning [3].
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This wiki analyzes Aesop's Fables with a structural model of narrative called "[[GOTSEC model]]". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning [3]. It is a product of 15 years of research in Interative Drama by [http://tecfa.unige.ch/perso/szilas/ Nicolas Szilas] and colleagues.
  
 
The [[GOTSEC model]] aims at formalizing dramatic situations, as defined by E. Souriau [2]. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types[4]. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.
 
The [[GOTSEC model]] aims at formalizing dramatic situations, as defined by E. Souriau [2]. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types[4]. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.

Revision as of 21:58, 26 September 2015

Structural Analysis of the Aesop's Fables


Objectives

This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC model". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning [3]. It is a product of 15 years of research in Interative Drama by Nicolas Szilas and colleagues.

The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau [2]. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types[4]. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.

Content

The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed. For each fable, we have provided:

  • The visual representation of the structural graph, possibly separated in successive situations. Please refer to the GOTSEC model to find the legend of the graphs.
  • The dramatic cycles. Dramatic cycles are subparts of a graph that represent paradoxes, according to Bill Nichols approach [1]. These cycles correspond to "conflicts". A dramatic cycle is coded as a pair of two paths, the positive path and the negative path.

Réferences

  1. Nichols, B. (1981). Ideology and the image. Bloomington, IN: Indiana University Press.
  2. Souriau, E. (1950). Les deux cent mille Situations dramatiques. Paris: Flammarion.
  3. Szilas, N., Richle, U., & Dumas, J. E. (2012). Structural Writing, a Design Principle for Interactive Drama. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (Eds.), 5th International Conference on International Digital Storytelling (ICIDS 2012). LNCS 7648 (Vol. 7648, pp. 72–83). Heidelberg: Springer.
  4. Szilas, N., & Richle, U. (2013). Towards a Computational Model of Dramatic Tension. In M. A. Finlayson, B. Fisseni, B. Löwe, & J. C. Meister (Eds.), 2013 Workshop on Computational Models of Narrative (Vol. 32, pp. 257–276). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik.