Difference between revisions of "Aesop's Fables"

From IDSwiki
Jump to: navigation, search
Line 4: Line 4:
 
<h4 style="background:#D0E2EE; border-bottom:1px solid #006699;">Structural Analysis of the Aesop's Fables</h4>
 
<h4 style="background:#D0E2EE; border-bottom:1px solid #006699;">Structural Analysis of the Aesop's Fables</h4>
  
<!--
 
===Context===
 
This wiki is launched by the [http://tcfa.unige.ch/ TECFA], a European Network of Excellence dedicated to Interactive Storytelling.
 
-->
 
  
 
===Objectives===
 
===Objectives===
This wiki aims at analyzing Aesop's Fable in order to refine a structural model of narrative for interactive storytelling.
+
This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning.
 
 
  
 +
The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.
  
 
===Content===
 
===Content===

Revision as of 23:40, 25 September 2015

Structural Analysis of the Aesop's Fables


Objectives

This wiki analyzes Aesop's Fables with a structural model of narrative called "GOTSEC". GOTSEC stands for Goal, Obstacle, Tasks, Side-Effects and Characters. The models aims to capture the deep structure of a narrative, its core meaning.

The GOTSEC model aims at formalizing dramatic situations, as defined by E. Souriau. It considers that a dramatic situation is described as a graph containing a limited set of nodes and relations of different types. Via these nodes and relations, dramatic situations are described syntactically, to provide a higher generative power.

Content

The 20 first Aesop's Fables (V.S. Vernon Jones English translation) have been analyzed.

Each fable is analyzed as a graph of interconnected nodes. The list of node types and relation types in the theoretical model are documented here.

Dramatic cycles are subparts of a graph that represent paradoxes, according to Bill Nichols approach. These cycles correspond to "conflicts". A dramatic cycle is coded as a pair of two paths, the positive path and the negative path.

Réferences

Szilas, N., Richle, U., & Dumas, J. E. (2012). Structural Writing, a Design Principle for Interactive Drama. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Méndez (Eds.), 5th International Conference on International Digital Storytelling (ICIDS 2012). LNCS 7648 (Vol. 7648, pp. 72–83). Heidelberg: Springer.

Szilas, N., & Richle, U. (2013). Towards a Computational Model of Dramatic Tension. In M. A. Finlayson, B. Fisseni, B. Löwe, & J. C. Meister (Eds.), 2013 Workshop on Computational Models of Narrative (Vol. 32, pp. 257–276). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik.