Difference between revisions of "Virtual Storyteller"

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===Limitations===
+
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<ul>
 
<li> No emotion model or support for authoring character emotions.
 
<li> Model for global narrative control remains limited.
 
<li> Currently no interface for user interaction.
 
</ul>
 
  
 
===Main Publications===
 
===Main Publications===

Revision as of 00:49, 27 February 2011

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Main Publications

  • Swartjes, I., & Theune, M. (2009). Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation? In I. A. Iurgel, N. Zagalo, & P. Petta (Eds.), Interactive Storytelling (Vol. 5915, pp. 62–73). Berlin / Heidelberg: Springer.
  • Swartjes, I., Kruizinga, E., & Theune, M. (2008). Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative. In U. Spierling & N. Szilas (Eds.), Interactive Storytelling (Vol. 5334, pp. 264–267). Berlin / Heidelberg: Springer.
  • Swartjes, I., & Theune, M. (2008). The Virtual Storyteller: Story Generation by Simulation. In A. Nijholt, M. Pantic, M. Poel, & H. Hondorp (Eds.), BNAIC 2008, Proceedings 20th Belgian-Netherlands Conference on Artificial Intelligence (pp. 257–264). Enschede: University of Twente.
  • Swartjes, I., & Vromen, J. (2007). Emergent Story Generation: Lessons from Improvisational Theater. In Intelligent Narrative Technologies: Papers from the AAAI Fall Symposium (pp. 147–150). Menlo Park: AAAI Press.
  • Swartjes, I., & Theune, M. (2006). A Fabula Model for Emergent Narrative. In S. Göbel, R. Malkewitz, & I. Iurgel (Eds.), Technologies for Interactive Digital Storytelling and Entertainment (Vol. 4326, pp. 49–60). Heidelberg: Springer.

Supporting Narrative Theories

The Virtual Storyteller draws inspiration from improvisational theatre (Swartjes & Vromen 2007). In the poetics of improv, character interaction yields the additive collaborative construction of a story, in contrast to the neo-Aristotelian poetics in which author-given plots determine the necessary character behaviour.

The fabula of the generated narratives is captured and respresented by the system, using a formal model based on Trabasso's causal network theory of story comprehension (Swartjes & Theune 2006).

Computational Model

The Virtual Storyteller is a Multi-Agent System in which agents are implemented using a BDI-based character model. The agents use an adapted version of partial-order planning.